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using Unity.Netcode;
using UnityEngine;
namespace LobbyRelaySample.inGame
{
[RequireComponent(typeof(Rigidbody))]
public class SymbolContainer : NetworkBehaviour
{
public void Start()
{
if (IsHost)
GetComponent<NetworkObject>().Spawn();
}
public override void OnNetworkSpawn()
{
if (IsHost)
{
Rigidbody m_rb = this.GetComponent<Rigidbody>();
m_rb.MovePosition(Vector3.up * 10);
m_rb.velocity = Vector3.down;
}
}
}
}