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using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Displays the player's name.
/// </summary>
public class PlayerNameUI : ObserverPanel<LobbyUser>
{
[SerializeField]
TMP_Text m_TextField;
public override void ObservedUpdated(LobbyUser observed)
{
m_TextField.SetText(observed.DisplayName);
}
}
}