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45 行
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using TMPro;
using UnityEngine;
using UnityEngine.Events;
namespace LobbyRelaySample.UI
{
[RequireComponent(typeof(LocalLobbyObserver))]
public class LobbyButtonUI : MonoBehaviour
{
[SerializeField]
TMP_Text lobbyNameText;
[SerializeField]
TMP_Text lobbyCountText;
/// <summary>
/// Subscribed to on instantiation to pass our lobby data back
/// </summary>
public UnityEvent<LocalLobby> onLobbyPressed;
LocalLobbyObserver m_DataObserver;
void Awake()
{
m_DataObserver = GetComponent<LocalLobbyObserver>();
}
/// <summary>
/// UI CallBack
/// </summary>
public void OnLobbyClicked()
{
onLobbyPressed?.Invoke(m_DataObserver.observed);
}
public void UpdateLobby(LocalLobby lobby)
{
m_DataObserver.observed.CopyObserved(lobby);
}
public void OnRoomUpdated(LocalLobby data)
{
lobbyNameText.SetText(data.LobbyName);
lobbyCountText.SetText($"{data.PlayerCount}/{data.MaxPlayerCount}");
}
}
}