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using System;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Current user statea
/// Set as a flag to allow for the unity inspector to select multiples for various UI features.
/// </summary>
[Flags]
public enum UserPermission
{
Client = 1,
Host = 2
}
/// <summary>
/// Shows the UI when the lobbyuser is set to the matching conditions.
/// </summary>
[RequireComponent(typeof(LobbyUserObserver))]
public class UserStateVisibilityUI : ObserverPanel<LobbyUser>
{
public UserStatus ShowThisWhen;
public UserPermission Permissions;
public override void ObservedUpdated(LobbyUser observed)
{
var hasStatusFlags = ShowThisWhen.HasFlag(observed.UserStatus);
var hasPermissions = false;
if (Permissions.HasFlag(UserPermission.Host) && observed.IsHost)
{
hasPermissions = true;
}
else if (Permissions.HasFlag(UserPermission.Client) && !observed.IsHost)
{
hasPermissions = true;
}
if (hasStatusFlags && hasPermissions)
Show();
else
Hide();
}
}
}