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namespace LobbyRelaySample.UI
{
/// <summary>
/// The panel that holds the room joining and creation panels.
/// </summary>
public class JoinCreateRoomUI : ObserverPanel<LocalGameState>
{
public override void ObservedUpdated(LocalGameState observed)
{
if (observed.State == GameState.JoinMenu)
{
Show();
Locator.Get.Messenger.OnReceiveMessage(MessageType.QueryRooms, null);
}
else
{
Hide();
}
}
}
}