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using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Unity.Services.Lobbies.Http;
namespace Unity.Services.Lobbies.Models
{
/// <summary>
/// A list of lobbies that matched the specified lobbies query. Only the public top level, data, and player data properties are returned.
/// <param name="results">results param</param>
/// <param name="continuationToken">continuationToken param</param>
/// </summary>
[Preserve]
[DataContract(Name = "QueryResponse")]
public class QueryResponse
{
/// <summary>
/// A list of lobbies that matched the specified lobbies query. Only the public top level, data, and player data properties are returned.
/// </summary>
/// <param name="results">results param</param>
/// <param name="continuationToken">continuationToken param</param>
[Preserve]
public QueryResponse(List<Lobby> results = default, string continuationToken = default)
{
Results = results;
ContinuationToken = continuationToken;
}
[Preserve]
[DataMember(Name = "results", EmitDefaultValue = false)]
public List<Lobby> Results{ get; }
[Preserve]
[DataMember(Name = "continuationToken", EmitDefaultValue = false)]
public string ContinuationToken{ get; }
}
}