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using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Utilities;
using UnityEngine;
namespace Unity.Services.Lobbies.Http
{
internal static class JsonHelpers
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
internal static void RegisterTypesForAOT()
{
AotHelper.EnsureType<StringEnumConverter>();
}
internal static bool TryParseJson<T>(this string @this, out T result)
{
var success = true;
var settings = new JsonSerializerSettings
{
Error = (sender, args) =>
{
success = false;
args.ErrorContext.Handled = true;
},
MissingMemberHandling = Newtonsoft.Json.MissingMemberHandling.Ignore
};
result = JsonConvert.DeserializeObject<T>(@this, settings);
return success;
}
}
}