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using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Utilities;
using UnityEngine;
namespace Unity.Services.Relay.Http
{
class JsonObjectConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
JsonObject jobj = (JsonObject) value;
JToken t = JToken.FromObject(jobj.obj);
t.WriteTo(writer);
}
public override object ReadJson(JsonReader reader, System.Type objectType, object existingValue, JsonSerializer serializer)
{
throw new System.NotImplementedException();
}
public override bool CanConvert(System.Type objectType)
{
throw new System.NotImplementedException();
}
}
}