Lasse Jon Fuglsang Pedersen
5 年前
当前提交
fa818f98
共有 4 个文件被更改,包括 78 次插入 和 9 次删除
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13Editor/Utility/PrefabTransformHierarchyEditor.cs
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5Runtime/SkinAttachment.cs
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6Runtime/SkinAttachmentTarget.cs
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63Runtime/Utility/PrefabTransformHierarchy.cs
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using UnityEngine; |
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using System; |
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using UnityEngine; |
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#if UNITY_EDITOR
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using UnityEditor.Experimental.SceneManagement; |
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#endif
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[Serializable] |
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public struct TransformDefaults |
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{ |
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public Transform transform; |
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public Vector3 localPosition; |
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public Quaternion localRotation; |
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} |
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public TransformDefaults[] data; |
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public void LoadDefaults() |
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{ |
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if (data == null) |
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return; |
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for (int i = 0; i != data.Length; i++) |
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{ |
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if (data[i].transform == null) |
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continue; |
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data[i].transform.localPosition = data[i].localPosition; |
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data[i].transform.localRotation = data[i].localRotation; |
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} |
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} |
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public void SaveDefaults() |
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{ |
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var transforms = this.transform.GetComponentsInChildren<Transform>(includeInactive: true); |
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var transformCount = transforms.Length; |
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data = new TransformDefaults[transformCount]; |
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for (int i = 0; i != transformCount; i++) |
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{ |
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data[i].transform = transforms[i]; |
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data[i].localPosition = transforms[i].localPosition; |
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data[i].localRotation = transforms[i].localRotation; |
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} |
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} |
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#if UNITY_EDITOR
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static PrefabTransformHierarchy() |
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{ |
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PrefabStage.prefabSaving += (GameObject prefab) => |
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{ |
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); |
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if (prefabStage != null) |
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{ |
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var roots = prefab.GetComponentsInChildren<PrefabTransformHierarchy>(includeInactive: true); |
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foreach (var root in roots) |
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{ |
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root.SaveDefaults(); |
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} |
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} |
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}; |
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} |
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#endif
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} |
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} |
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