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# Package: com.unity.demoteam.digital-human |
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Library of digital human tech features from *The Heretic*. |
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Library of tech used to realize the digital human from *The Heretic*. |
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## Requirements |
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## Features |
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- *Facial animation systems* |
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- Tools for 4D clip import and processing. <sub>(When we say 4D, we mean a sequence of meshes captured over time.)</sub> |
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- 4D clip rendering with timeline integration. |
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- 4D frame fitting allowing detail injection from facial rig. |
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- Integration of facial rig from Snappers. |
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- Pose facial rig directly in Unity |
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- *Skin attachment system* |
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- Drive meshes and transforms in relation to dynamically deforming skin. |
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- Used to drive eyebrows, eyelashes, stubble and logical markers. |
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- Accelerated by C# Job System and Burst Compiler. |
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- *Shaders and rendering* |
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- Full shader graphs for skin/eyes/teeth/hair as seen in *The Heretic*. |
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- Custom pass for cross-material normal buffer blur (tearline). |
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- Custom marker-driven occlusion for eyes and teeth. |
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## Usage |
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Declare the package and its dependencies as git dependencies in `Packages/manifest.json`: |
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## See also |
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https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample |
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https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample |
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## Related links |
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Video: [The Heretic - Unity Short Film](https://www.youtube.com/watch?v=iQZobAhgayA) |
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Video: [Making of The Heretic (Digital Dragons 2019)](https://www.youtube.com/watch?v=5H9Jo2qjJXs) |