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Lasse Jon Fuglsang Pedersen 5 年前
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      README.md
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      package.json

31
README.md


# Package: com.unity.demoteam.digital-human
Library of digital human tech features from *The Heretic*.
Library of tech used to realize the digital human from *The Heretic*.
## Requirements

## Features
- *Facial animation systems*
- Tools for 4D clip import and processing. <sub>(When we say 4D, we mean a sequence of meshes captured over time.)</sub>
- 4D clip rendering with timeline integration.
- 4D frame fitting allowing detail injection from facial rig.
- Integration of facial rig from Snappers.
- Pose facial rig directly in Unity
- *Skin attachment system*
- Drive meshes and transforms in relation to dynamically deforming skin.
- Used to drive eyebrows, eyelashes, stubble and logical markers.
- Accelerated by C# Job System and Burst Compiler.
- *Shaders and rendering*
- Full shader graphs for skin/eyes/teeth/hair as seen in *The Heretic*.
- Custom pass for cross-material normal buffer blur (tearline).
- Custom marker-driven occlusion for eyes and teeth.
## Usage
Declare the package and its dependencies as git dependencies in `Packages/manifest.json`:

## See also
https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample
https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample
## Related links
Video: [The Heretic - Unity Short Film](https://www.youtube.com/watch?v=iQZobAhgayA)
Video: [Making of The Heretic (Digital Dragons 2019)](https://www.youtube.com/watch?v=5H9Jo2qjJXs)

2
package.json


"displayName": "Demo Team Digital Human",
"version": "0.1.1-preview",
"unity": "2019.3",
"description": "Library of digital human tech features from 'The Heretic'.",
"description": "Library of tech used to realize the digital human from 'The Heretic'.",
"dependencies": {
"com.unity.demoteam.attributes": "0.1.1-preview",
"com.unity.burst": "1.2.3",

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