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uniform float4 _TeethVertexData[SPHERICALPOLYGON_MAX_VERTS]; |
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uniform int _TeethVertexCount; |
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#include "Packages/com.unity.demoteam.digital-human/ShaderLibrary/Nodes_Teeth/SphericalPolygon.hlsl" |
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#include "SphericalPolygon.hlsl" |
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void TeethAttenuation_float(in float3 positionWS, out float attnPure, out float attnBiased) |
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{ |
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