xingwei.zhu
|
3ecb9cf0
|
preparation for the optimization of composite and rasterization
(1) create uiPicture and uiDrawCmds
|
6 年前 |
xingwei.zhu
|
c4eb6034
|
composite context => using ui-version objects
|
6 年前 |
xingwei.zhu
|
8b30a2e4
|
composite context => using ui-version objects (more)
|
6 年前 |
xingwei.zhu
|
beac5c82
|
attach fillmesh&strokenmesh to pathcache
|
6 年前 |
xingwei.zhu
|
36962a7b
|
uiPath will hold the PathCache, as in original implementation of Path
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6 年前 |
xingwei.zhu
|
a28a8d29
|
replace color, paint with uicolor and uipaint
|
6 年前 |
xingwei.zhu
|
daccbfd5
|
optimize string builder (render texture key)
optimize gaussiankernel key
|
6 年前 |
xingwei.zhu
|
bcd38152
|
cache shadowUtil's path
replace delegates
|
6 年前 |
xingwei.zhu
|
9ac5dbe6
|
refine poolitem => poolobject
eliminate the use of dictionary/list in poolitemmanager
|
6 年前 |
xingwei.zhu
|
401a5864
|
cache uipath for reuse
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6 年前 |
xingwei.zhu
|
3c2b3a5f
|
fix a minor memory leak in mesh_generator
try to keep the object pool as small as possible
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6 年前 |
xingwei.zhu
|
c9445639
|
format cleanup
|
6 年前 |
xingwei.zhu
|
00bdcb03
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2 (cont.)
# Conflicts:
# Runtime/ui/painting/canvas_impl.cs
# Runtime/ui/painting/txt/mesh_generator.cs
# Runtime/ui/renderer/compositeCanvas/flow/physical_shape_layer.cs
|
6 年前 |
xingwei.zhu
|
d5ea7d86
|
textBlobMesh leak fix
|
6 年前 |
xingwei.zhu
|
35606c5d
|
disable allocator debug mode
disable fast shadow
|
6 年前 |
xingwei.zhu
|
61a56230
|
fast shadow
|
6 年前 |
xingwei.zhu
|
f00edb6c
|
fast shadow fix some artifacts
|
6 年前 |
Yuncong Zhang
|
da75b829
|
Complete C# part of antialiasing, with temporary shader.
|
6 年前 |
Yuncong Zhang
|
02abf4d0
|
Fill null reference issues.
|
6 年前 |
Yuncong Zhang
|
c1dc3b93
|
Introduce strokeMult.
|
6 年前 |
Yuncong Zhang
|
dfa7b9c9
|
Add strokeMult
|
6 年前 |
Yuncong Zhang
|
baa3c928
|
Fix stencil issue.
|
6 年前 |
Yuncong Zhang
|
f9441f92
|
Fix stroke mesh multiple release issue.
|
6 年前 |
Yuncong Zhang
|
ad55f93e
|
Fix issues.
|
6 年前 |
Yuncong Zhang
|
eaec41e9
|
Merge branch 'master' into layout
|
6 年前 |
Yuncong Zhang
|
11f1d8a3
|
Fix issues.
|
6 年前 |
GitHub
|
2c3f1026
|
Merge pull request #262 from UnityTech/antialias
Antialias
|
6 年前 |
xingwei.zhu
|
57b9eec6
|
Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev
# Conflicts:
# Runtime/ui/painting/path.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
|
6 年前 |
xingwei.zhu
|
0eff16e9
|
compute buffer setup
|
6 年前 |
xingwei.zhu
|
9b220fdf
|
compute buffer setup - convexfill
|
6 年前 |
xingwei.zhu
|
4721c623
|
compute buffer setup - more shaders (except shadows) + refine shader folder
|
6 年前 |
xingwei.zhu
|
62426391
|
compute buffer setup - shadow shader
|
6 年前 |
xingwei.zhu
|
ea0b2800
|
compute buffer setup - static Compute Buffer
|
6 年前 |
xingwei.zhu
|
c340751f
|
compute buffer setup - discard isMainCanvas related logics
|
6 年前 |
xingwei.zhu
|
b884ab45
|
remove all hardware-MSAA related codes
|
5 年前 |
xingwei.zhu
|
9ab5eb65
|
release compute buffer when reference is none
|
6 年前 |
xingwei.zhu
|
a8f5c08c
|
refine release logics
|
6 年前 |
xingwei.zhu
|
346cccf4
|
refine the logic on supportComputeBuffer check
|
6 年前 |
xingwei.zhu
|
5960a705
|
rename function names
|
6 年前 |
xingwei.zhu
|
b4307cb3
|
fix compute buffer bug on Unity 2019 and above on low-level machines
|
5 年前 |
xingwei.zhu
|
afa58416
|
backdrop mask bug fix
|
5 年前 |
xingwei.zhu
|
70d96acd
|
fix gc problem
|
5 年前 |
xingwei.zhu
|
21c4a326
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into dev
|
5 年前 |
xingwei.zhu
|
d45f9e62
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into dev
|
5 年前 |
xingwei.zhu
|
f50875b3
|
fix image loading error: when an image fails to be loaded and initiated correctly, we should Assert the error in debug Mode and handle this situation by workaround in release Mode
|
5 年前 |
xingwei.zhu
|
707b5754
|
make compute buffer non-static
|
5 年前 |
xingwei.zhu
|
bc2a085e
|
fix image slice bug
|
5 年前 |
xingwei.zhu
|
49a933f2
|
remove shader test logics and use graphicDeviceType to predict shader compatibility (assume that all opengl es devices are not supported)
|
5 年前 |
xingwei.zhu
|
0fad4c86
|
hardware antialias re-supporting
|
5 年前 |
Yuncong Zhang
|
251189b5
|
Implement text shadow.
|
5 年前 |
Yuncong Zhang
|
ec05db64
|
Fix text shadow on emoji.
|
5 年前 |
Yuncong Zhang
|
081956e2
|
Check canvas clipping bounds and record bounds.
|
5 年前 |
Yuncong Zhang
|
790015f8
|
Filter records with r tree.
|
5 年前 |
Yuncong Zhang
|
d32aafa5
|
Fix typo.
|
5 年前 |
Yuncong Zhang
|
0266062d
|
Update bhh when creating picture.
|
5 年前 |
Yuncong Zhang
|
75936d23
|
Cleanup.
|
5 年前 |
Yuncong Zhang
|
3c970c5d
|
Disable filtering draw commands.
|
5 年前 |
Kevin Gu
|
52e20ad9
|
remove this.
|
4 年前 |
siyao
|
a05afa9c
|
update replace ui
|
4 年前 |