}
public float margin {
get { return this.width * this.height; }
get { return this.width + this.height; }
public static readonly Rect zero = new Rect(0, 0, 0, 0);
using UnityEngine;
namespace Unity.UIWidgets.ui {
namespace Unity.UIWidgets.ui {
public abstract class DrawCmd {
public abstract uiRect bounds(float margin);
break;
case DrawImage cmd: {this._drawImage(cmd.image, (uiOffset.fromOffset(cmd.offset)).Value,
case DrawImage cmd: {
this._drawImage(cmd.image, (uiOffset.fromOffset(cmd.offset)).Value,
uiPaint.fromPaint(cmd.paint));