kg
|
c5d11ddb
|
refactor canvas.
|
6 年前 |
kg
|
294cb3c2
|
fix some performance issue of canvas
|
6 年前 |
Yuncong Zhang
|
7bea6c4c
|
Change double to float.
|
6 年前 |
Yuncong Zhang
|
d821002b
|
Remove all (float) and replace Math with Mathf.
|
6 年前 |
kg
|
b90c78f2
|
new canvas.
|
6 年前 |
kg
|
d68ef932
|
fix filterMode.
|
6 年前 |
fzhangtj
|
cbc5af22
|
fix font texture issue
|
6 年前 |
kg
|
e8a39005
|
fix gradient shader.
|
6 年前 |
fzhangtj
|
8e31db86
|
Merge remote-tracking branch 'upstream/master'
|
6 年前 |
kg
|
37bd09c7
|
add backdrop image filter.
|
6 年前 |
kg
|
ba2503d3
|
fix textBlob maskFilter and blurFilter.
|
6 年前 |
kg
|
06a97f48
|
refine canvas_shader.
|
6 年前 |
xingwei.zhu
|
a42ee864
|
noallocate -- use rendering-specified classes 1
|
6 年前 |
xingwei.zhu
|
721d02ef
|
more object => PoolItem
|
6 年前 |
xingwei.zhu
|
a75c7062
|
bug fix
|
5 年前 |
xingwei.zhu
|
d91c4ea1
|
fix mem leak on the usage of commandbuffercanvas in raster_cache
|
5 年前 |
xingwei.zhu
|
1f150601
|
convert Matrix3 to struct
|
5 年前 |
xingwei.zhu
|
8d230eff
|
materialpropertyblock
|
5 年前 |
xingwei.zhu
|
a28a8d29
|
replace color, paint with uicolor and uipaint
|
5 年前 |
xingwei.zhu
|
9ac5dbe6
|
refine poolitem => poolobject
eliminate the use of dictionary/list in poolitemmanager
|
5 年前 |
xingwei.zhu
|
c9445639
|
format cleanup
|
5 年前 |
xingwei.zhu
|
61a56230
|
fast shadow
|
5 年前 |
xingwei.zhu
|
f00edb6c
|
fast shadow fix some artifacts
|
5 年前 |
xingwei.zhu
|
f50d1240
|
fast shadow version 1.0
|
5 年前 |
xingwei.zhu
|
9e7fd908
|
refine codes
|
5 年前 |
xingwei.zhu
|
2cbf2e22
|
shader attributes naming fix
|
5 年前 |
Yuncong Zhang
|
da75b829
|
Complete C# part of antialiasing, with temporary shader.
|
5 年前 |
Yuncong Zhang
|
3d0b6526
|
Fix issue in stroke alpha shader.
|
5 年前 |
Yuncong Zhang
|
c1dc3b93
|
Introduce strokeMult.
|
5 年前 |
Yuncong Zhang
|
dfa7b9c9
|
Add strokeMult
|
5 年前 |
Yuncong Zhang
|
6daeb787
|
[1.5.4] Upgrade widgets.
|
5 年前 |
xingwei.zhu
|
57b9eec6
|
Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev
# Conflicts:
# Runtime/ui/painting/path.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
|
5 年前 |
xingwei.zhu
|
391292ae
|
Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev
# Conflicts:
# Runtime/ui/painting/path.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_impl.cs
# Runtime/ui/renderer/cmdbufferCanvas/rendering/canvas_shader.cs
|
5 年前 |
xingwei.zhu
|
0eff16e9
|
compute buffer setup
|
5 年前 |
xingwei.zhu
|
9b220fdf
|
compute buffer setup - convexfill
|
5 年前 |
xingwei.zhu
|
4721c623
|
compute buffer setup - more shaders (except shadows) + refine shader folder
|
5 年前 |
Yuncong
|
4405d7ac
|
Merge branch 'master' into hook1.5.4
|
5 年前 |
xingwei.zhu
|
62426391
|
compute buffer setup - shadow shader
|
5 年前 |
xingwei.zhu
|
ea0b2800
|
compute buffer setup - static Compute Buffer
|
5 年前 |
xingwei.zhu
|
3c52e8e3
|
compile the necessary shaders only
|
5 年前 |
xingwei.zhu
|
346cccf4
|
refine the logic on supportComputeBuffer check
|
5 年前 |
xingwei.zhu
|
8002f95f
|
refine canvasShader
|
5 年前 |
xingwei.zhu
|
b4307cb3
|
fix compute buffer bug on Unity 2019 and above on low-level machines
|
5 年前 |
xingwei.zhu
|
21c4a326
|
Merge branch 'master' of github.com:UnityTech/UIWidgets into dev
|
5 年前 |
xingwei.zhu
|
6688841d
|
hard fix computer buffer issue (disable it by default and skip shader preparation when enablecomputebuffer = false)
|
5 年前 |
xingwei.zhu
|
49a933f2
|
remove shader test logics and use graphicDeviceType to predict shader compatibility (assume that all opengl es devices are not supported)
|
5 年前 |
Yuncong Zhang
|
90312434
|
Fix prealpha problem for gif.
|
5 年前 |
Kevin Gu
|
52e20ad9
|
remove this.
|
4 年前 |
siyao
|
a05afa9c
|
update replace ui
|
4 年前 |