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image.texture.filterMode = paint.filterMode; |
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props.SetTexture(_texId, image.texture); |
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props.SetInt(_texModeId, image.texture is RenderTexture ? 1 : 0); // pre alpha if RT else post alpha
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props.SetInt(_texModeId, image.texture is RenderTexture || image.isDynamic ? 1 : 0); // pre alpha if RT else post alpha
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return PictureFlusher.CmdDraw.create( |
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mesh: mesh, |
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