59 次代码提交 (4b3b5ad1-c6ce-4d8f-b95c-9437b914ce36)

作者 SHA1 备注 提交日期
xingwei.zhu 3ecb9cf0 preparation for the optimization of composite and rasterization 5 年前
xingwei.zhu c4eb6034 composite context => using ui-version objects 5 年前
xingwei.zhu 8b30a2e4 composite context => using ui-version objects (more) 5 年前
xingwei.zhu beac5c82 attach fillmesh&strokenmesh to pathcache 5 年前
xingwei.zhu 36962a7b uiPath will hold the PathCache, as in original implementation of Path 5 年前
xingwei.zhu a28a8d29 replace color, paint with uicolor and uipaint 5 年前
xingwei.zhu daccbfd5 optimize string builder (render texture key) 5 年前
xingwei.zhu bcd38152 cache shadowUtil's path 5 年前
xingwei.zhu 9ac5dbe6 refine poolitem => poolobject 5 年前
xingwei.zhu 401a5864 cache uipath for reuse 5 年前
xingwei.zhu 3c2b3a5f fix a minor memory leak in mesh_generator 5 年前
xingwei.zhu c9445639 format cleanup 5 年前
xingwei.zhu 00bdcb03 Merge branch 'master' of github.com:UnityTech/UIWidgets into allocator2 (cont.) 5 年前
xingwei.zhu d5ea7d86 textBlobMesh leak fix 5 年前
xingwei.zhu 35606c5d disable allocator debug mode 5 年前
xingwei.zhu 61a56230 fast shadow 5 年前
xingwei.zhu f00edb6c fast shadow fix some artifacts 5 年前
Yuncong Zhang da75b829 Complete C# part of antialiasing, with temporary shader. 5 年前
Yuncong Zhang 02abf4d0 Fill null reference issues. 5 年前
Yuncong Zhang c1dc3b93 Introduce strokeMult. 5 年前
Yuncong Zhang dfa7b9c9 Add strokeMult 5 年前
Yuncong Zhang baa3c928 Fix stencil issue. 5 年前
Yuncong Zhang f9441f92 Fix stroke mesh multiple release issue. 5 年前
Yuncong Zhang ad55f93e Fix issues. 5 年前
Yuncong Zhang eaec41e9 Merge branch 'master' into layout 5 年前
Yuncong Zhang 11f1d8a3 Fix issues. 5 年前
GitHub 2c3f1026 Merge pull request #262 from UnityTech/antialias 5 年前
xingwei.zhu 57b9eec6 Merge branch 'optmize_shadow' of github.com:UnityTech/UIWidgets into dev 5 年前
xingwei.zhu 0eff16e9 compute buffer setup 5 年前
xingwei.zhu 9b220fdf compute buffer setup - convexfill 5 年前
xingwei.zhu 4721c623 compute buffer setup - more shaders (except shadows) + refine shader folder 5 年前
xingwei.zhu 62426391 compute buffer setup - shadow shader 5 年前
xingwei.zhu ea0b2800 compute buffer setup - static Compute Buffer 5 年前
xingwei.zhu c340751f compute buffer setup - discard isMainCanvas related logics 5 年前
xingwei.zhu b884ab45 remove all hardware-MSAA related codes 5 年前
xingwei.zhu 9ab5eb65 release compute buffer when reference is none 5 年前
xingwei.zhu a8f5c08c refine release logics 5 年前
xingwei.zhu 346cccf4 refine the logic on supportComputeBuffer check 5 年前
xingwei.zhu 5960a705 rename function names 5 年前
xingwei.zhu b4307cb3 fix compute buffer bug on Unity 2019 and above on low-level machines 5 年前
xingwei.zhu afa58416 backdrop mask bug fix 5 年前
xingwei.zhu 70d96acd fix gc problem 5 年前
xingwei.zhu 21c4a326 Merge branch 'master' of github.com:UnityTech/UIWidgets into dev 5 年前
xingwei.zhu d45f9e62 Merge branch 'master' of github.com:UnityTech/UIWidgets into dev 5 年前
xingwei.zhu f50875b3 fix image loading error: when an image fails to be loaded and initiated correctly, we should Assert the error in debug Mode and handle this situation by workaround in release Mode 5 年前
xingwei.zhu 707b5754 make compute buffer non-static 5 年前
xingwei.zhu bc2a085e fix image slice bug 5 年前
xingwei.zhu 49a933f2 remove shader test logics and use graphicDeviceType to predict shader compatibility (assume that all opengl es devices are not supported) 5 年前
xingwei.zhu 0fad4c86 hardware antialias re-supporting 5 年前
Yuncong Zhang 251189b5 Implement text shadow. 5 年前
Yuncong Zhang ec05db64 Fix text shadow on emoji. 5 年前
Yuncong Zhang 081956e2 Check canvas clipping bounds and record bounds. 5 年前
Yuncong Zhang 790015f8 Filter records with r tree. 5 年前
Yuncong Zhang d32aafa5 Fix typo. 5 年前
Yuncong Zhang 0266062d Update bhh when creating picture. 5 年前
Yuncong Zhang 75936d23 Cleanup. 5 年前
Yuncong Zhang 3c970c5d Disable filtering draw commands. 5 年前
Kevin Gu 52e20ad9 remove this. 4 年前
siyao a05afa9c update replace ui 4 年前