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using System;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Networking.Transport.Relay
{
/// <summary>
/// This is the encrypted data that the Relay server uses for describing a connection.
/// Used mainly in the connection stablishing process (Binding)
/// </summary>
public unsafe struct RelayConnectionData
{
public const int k_Length = 255;
public fixed byte Value[k_Length];
// Used by Relay SDK
public static RelayConnectionData FromBytePointer(byte* dataPtr, int length)
{
if (length != k_Length)
throw new ArgumentException($"Provided byte array length is invalid, must be {k_Length} but got {length}.");
var connectionData = new RelayConnectionData();
UnsafeUtility.MemCpy(connectionData.Value, dataPtr, length);
return connectionData;
}
}
}