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using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Unity.Services.Relay.Http;
namespace Unity.Services.Relay.Models
{
/// <summary>
/// Metadata for a response returned from an API call
/// <param name="requestId">Unique ID for this request that triggered this response</param>
/// <param name="status">Indicates the HTTP status code of the response</param>
/// </summary>
[Preserve]
[DataContract(Name = "ResponseMeta")]
public class ResponseMeta
{
/// <summary>
/// Metadata for a response returned from an API call
/// </summary>
/// <param name="requestId">Unique ID for this request that triggered this response</param>
/// <param name="status">Indicates the HTTP status code of the response</param>
[Preserve]
public ResponseMeta(string requestId, int status)
{
RequestId = requestId;
Status = status;
}
/// <summary>
/// Unique ID for this request that triggered this response
/// </summary>
[Preserve]
[DataMember(Name = "requestId", IsRequired = true, EmitDefaultValue = true)]
public string RequestId{ get; }
/// <summary>
/// Indicates the HTTP status code of the response
/// </summary>
[Preserve]
[DataMember(Name = "status", IsRequired = true, EmitDefaultValue = true)]
public int Status{ get; }
}
}