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52 行
2.0 KiB
52 行
2.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Relay.Http;
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namespace Unity.Services.Relay.Models
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{
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/// <summary>
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/// Deprecated: IPv4 connection details for a relay server. The network protocol (currently supported options are tcp and udp) required by this IP/Port is determined by the relay server configuration and is not indicated here. Prefer the \"relay server endpoint\" collection to see IP/Port combinations with the network protocol required.
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/// <param name="ipV4">IP (v4) address of the relay server</param>
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/// <param name="port">Port of the relay server</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "RelayServer")]
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public class RelayServer
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{
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/// <summary>
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/// Deprecated: IPv4 connection details for a relay server. The network protocol (currently supported options are tcp and udp) required by this IP/Port is determined by the relay server configuration and is not indicated here. Prefer the \"relay server endpoint\" collection to see IP/Port combinations with the network protocol required.
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/// </summary>
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/// <param name="ipV4">IP (v4) address of the relay server</param>
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/// <param name="port">Port of the relay server</param>
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[Preserve]
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public RelayServer(string ipV4, int port)
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{
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IpV4 = ipV4;
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Port = port;
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}
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/// <summary>
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/// IP (v4) address of the relay server
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/// </summary>
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[Preserve]
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[DataMember(Name = "ipV4", IsRequired = true, EmitDefaultValue = true)]
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public string IpV4{ get; }
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/// <summary>
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/// Port of the relay server
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/// </summary>
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[Preserve]
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[DataMember(Name = "port", IsRequired = true, EmitDefaultValue = true)]
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public int Port{ get; }
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}
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}
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