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46 行
1.1 KiB
46 行
1.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Relay.Http;
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namespace Unity.Services.Relay.Models
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{
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/// <summary>
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/// KeyValuePair model
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/// <param name="key">key param</param>
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/// <param name="value">value param</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "KeyValuePair")]
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public class KeyValuePair
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{
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/// <summary>
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/// Creates an instance of KeyValuePair.
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/// </summary>
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/// <param name="key">key param</param>
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/// <param name="value">value param</param>
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[Preserve]
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public KeyValuePair(string key, string value)
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{
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Key = key;
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Value = value;
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}
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[Preserve]
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[DataMember(Name = "key", IsRequired = true, EmitDefaultValue = true)]
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public string Key{ get; }
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[Preserve]
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[DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)]
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public string Value{ get; }
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}
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}
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