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using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Unity.Services.Relay.Http;
namespace Unity.Services.Relay.Models
{
/// <summary>
/// JoinCodeResponseBody model
/// <param name="meta">meta param</param>
/// <param name="links">links param</param>
/// <param name="data">data param</param>
/// </summary>
[Preserve]
[DataContract(Name = "JoinCodeResponseBody")]
public class JoinCodeResponseBody
{
/// <summary>
/// Creates an instance of JoinCodeResponseBody.
/// </summary>
/// <param name="meta">meta param</param>
/// <param name="links">links param</param>
/// <param name="data">data param</param>
[Preserve]
public JoinCodeResponseBody(ResponseMeta meta, ResponseLinks links, JoinCodeData data)
{
Meta = meta;
Links = links;
Data = data;
}
[Preserve]
[DataMember(Name = "meta", IsRequired = true, EmitDefaultValue = true)]
public ResponseMeta Meta{ get; }
[Preserve]
[DataMember(Name = "links", IsRequired = true, EmitDefaultValue = true)]
public ResponseLinks Links{ get; }
[Preserve]
[DataMember(Name = "data", IsRequired = true, EmitDefaultValue = true)]
public JoinCodeData Data{ get; }
}
}