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53 行
1.4 KiB
53 行
1.4 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Relay.Http;
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namespace Unity.Services.Relay.Models
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{
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/// <summary>
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/// JoinCodeResponseBody model
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/// <param name="meta">meta param</param>
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/// <param name="links">links param</param>
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/// <param name="data">data param</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "JoinCodeResponseBody")]
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public class JoinCodeResponseBody
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{
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/// <summary>
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/// Creates an instance of JoinCodeResponseBody.
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/// </summary>
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/// <param name="meta">meta param</param>
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/// <param name="links">links param</param>
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/// <param name="data">data param</param>
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[Preserve]
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public JoinCodeResponseBody(ResponseMeta meta, ResponseLinks links, JoinCodeData data)
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{
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Meta = meta;
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Links = links;
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Data = data;
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}
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[Preserve]
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[DataMember(Name = "meta", IsRequired = true, EmitDefaultValue = true)]
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public ResponseMeta Meta{ get; }
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[Preserve]
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[DataMember(Name = "links", IsRequired = true, EmitDefaultValue = true)]
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public ResponseLinks Links{ get; }
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[Preserve]
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[DataMember(Name = "data", IsRequired = true, EmitDefaultValue = true)]
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public JoinCodeData Data{ get; }
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}
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}
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