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1.7 KiB

using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Utilities;
using UnityEngine;
namespace Unity.Services.Relay.Http
{
public class JsonObject
{
internal JsonObject(object obj)
{
this.obj = obj;
}
internal object obj;
public string GetAsString()
{
try
{
return JsonConvert.SerializeObject(obj);
}
catch (System.Exception)
{
throw new System.Exception("Failed to convert JsonObject to string.");
}
}
public T GetAs<T>(DeserializationSettings deserializationSettings = null)
{
// Check if derializationSettings is null so we can use the default value.
deserializationSettings = deserializationSettings ?? new DeserializationSettings();
JsonSerializerSettings jsonSettings = new JsonSerializerSettings
{
MissingMemberHandling = deserializationSettings.MissingMemberHandling == MissingMemberHandling.Error
? Newtonsoft.Json.MissingMemberHandling.Error
: Newtonsoft.Json.MissingMemberHandling.Ignore
};
try
{
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(obj), jsonSettings);
}
catch (Newtonsoft.Json.JsonSerializationException e)
{
throw new DeserializationException(e.Message);
}
catch (System.Exception)
{
throw new DeserializationException("Unable to deserialize object.");
}
}
}
}