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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Networking;
using Unity.Services.Core.Internal;
using Unity.Services.Core.Networking.Internal;
namespace Unity.Services.Core.Networking
{
class UnityWebRequestClient : IHttpClient
{
/// <summary>
/// Key: The identifier of the service.
/// Value: The configuration of the HTTP client for the service.
/// </summary>
readonly Dictionary<string, HttpServiceConfig> m_ServiceIdToConfig
= new Dictionary<string, HttpServiceConfig>();
/// <inheritdoc/>
public string GetBaseUrlFor(string serviceId)
{
return m_ServiceIdToConfig[serviceId].BaseUrl;
}
/// <inheritdoc/>
public HttpOptions GetDefaultOptionsFor(string serviceId)
{
return m_ServiceIdToConfig[serviceId].DefaultOptions;
}
/// <inheritdoc/>
public HttpRequest CreateRequestForService(string serviceId, string resourcePath)
{
var serviceConfig = m_ServiceIdToConfig[serviceId];
var url = CombinePaths(serviceConfig.BaseUrl, resourcePath);
var request = new HttpRequest()
.SetUrl(url)
.SetOptions(serviceConfig.DefaultOptions);
return request;
}
internal static string CombinePaths(string path1, string path2)
{
//Replace '\' by '/' to unify separators used in the URL and make sure it is compatible with all platforms.
return Path.Combine(path1, path2)
.Replace('\\', '/');
}
/// <inheritdoc/>
public IAsyncOperation<ReadOnlyHttpResponse> Send(HttpRequest request)
{
var operation = new AsyncOperation<ReadOnlyHttpResponse>();
operation.SetInProgress();
try
{
var webRequest = ConvertToWebRequest(request);
webRequest.SendWebRequest()
.completed += OnWebRequestCompleted;
}
catch (Exception reason)
{
operation.Fail(reason);
}
return operation;
void OnWebRequestCompleted(UnityEngine.AsyncOperation unityOperation)
{
var callbackWebRequest = ((UnityWebRequestAsyncOperation)unityOperation).webRequest;
var response = ConvertToResponse(callbackWebRequest)
.SetRequest(request);
var responseHandle = new ReadOnlyHttpResponse(response);
callbackWebRequest.Dispose();
operation.Succeed(responseHandle);
}
}
static UnityWebRequest ConvertToWebRequest(HttpRequest request)
{
var webRequest = new UnityWebRequest(request.Url, request.Method)
{
downloadHandler = new DownloadHandlerBuffer(),
redirectLimit = request.Options.RedirectLimit,
timeout = request.Options.RequestTimeoutInSeconds
};
if (!(request.Body is null)
&& request.Body.Length > 0)
{
webRequest.uploadHandler = new UploadHandlerRaw(request.Body);
}
if (!(request.Headers is null))
{
foreach (var header in request.Headers)
{
webRequest.SetRequestHeader(header.Key, header.Value);
}
}
return webRequest;
}
static HttpResponse ConvertToResponse(UnityWebRequest webRequest)
{
var response = new HttpResponse()
.SetHeaders(webRequest.GetResponseHeaders())
.SetData(webRequest.downloadHandler?.data)
.SetStatusCode(webRequest.responseCode)
.SetErrorMessage(webRequest.error)
#if UNITY_2020_2_OR_NEWER
.SetIsHttpError(webRequest.result == UnityWebRequest.Result.ProtocolError)
.SetIsNetworkError(webRequest.result == UnityWebRequest.Result.ConnectionError);
#else
.SetIsHttpError(webRequest.isHttpError)
.SetIsNetworkError(webRequest.isNetworkError);
#endif
return response;
}
internal void SetServiceConfig(HttpServiceConfig config)
{
m_ServiceIdToConfig[config.ServiceId] = config;
}
}
}