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using System.Threading.Tasks;
namespace Unity.Services.Core.Internal
{
/// <summary>
/// Contract for objects able to register a set of <see cref="IServiceComponent"/>
/// to a given <see cref="CoreRegistry"/>.
/// </summary>
public interface IInitializablePackage
{
/// <summary>
/// Start the process of registering all <see cref="IServiceComponent"/>
/// provided by this package to the given <paramref name="registry"/>.
/// </summary>
/// <param name="registry">
/// The <see cref="IServiceComponent"/> container to use.
/// It provides the available <see cref="IServiceComponent"/> and this package
/// will register the provided <see cref="IServiceComponent"/> to it.
/// </param>
/// <returns>
/// Return a handle to the asynchronous initialization process.
/// </returns>
Task Initialize(CoreRegistry registry);
}
}