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51 行
1.8 KiB
51 行
1.8 KiB
using System.Runtime.CompilerServices;
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namespace Unity.Services.Core.Internal
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{
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/// <summary>
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/// Contract for objects allowing to use the <see langword="await"/> keyword on an <see cref="IAsyncOperation"/>.
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/// </summary>
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/// <remarks>
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/// For more information, see <see href="https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md"/>
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/// </remarks>
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interface IAsyncOperationAwaiter : ICriticalNotifyCompletion
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{
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/// <inheritdoc cref="IAsyncOperation.IsDone"/>
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bool IsCompleted { get; }
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/// <summary>
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/// Get the operation's current result.
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/// </summary>
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/// <remarks>
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/// * Does nothing on success but must be declared to match the awaiter pattern.
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/// * Is expected to throw if the operation failed or has been canceled.
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/// </remarks>
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void GetResult();
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}
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/// <summary>
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/// Contract for objects allowing to use the <see langword="await"/> keyword on an <see cref="IAsyncOperation{T}"/>.
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/// </summary>
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/// <typeparam name="T">
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/// The result's type of the awaited operation.
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/// </typeparam>
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/// <remarks>
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/// For more information, see <see href="https://github.com/dotnet/roslyn/blob/master/docs/features/task-types.md"/>
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/// </remarks>
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interface IAsyncOperationAwaiter<out T> : ICriticalNotifyCompletion
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{
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/// <inheritdoc cref="IAsyncOperation.IsDone"/>
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bool IsCompleted { get; }
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/// <summary>
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/// Get the operation's current result.
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/// </summary>
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/// <returns>
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/// Return the operation's current <see cref="IAsyncOperation{T}.Result"/>.
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/// </returns>
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/// <remarks>
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/// Is expected to throw if the operation failed or has been canceled.
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/// </remarks>
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T GetResult();
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}
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}
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