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using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Unity.Services.Core.Internal
{
/// <summary>
/// Base class for asynchronous operations.
///
/// Implemented by: TaskAsyncOperation
/// </summary>
abstract class AsyncOperationBase : CustomYieldInstruction, IAsyncOperation, INotifyCompletion
{
/// <summary>
/// Indicates if coroutine should be kept suspended.
///
/// From CustomYieldInstruction.
/// </summary>
public override bool keepWaiting => !IsCompleted;
/// <summary>
/// Whether this operation is completed.
///
/// Required to make the operation awaitable
/// </summary>
public abstract bool IsCompleted { get; }
/// <summary>
/// If true, this operation either succeeded, failed, or has been canceled.
///
/// From IAsyncOperation
/// </summary>
public bool IsDone => IsCompleted;
/// <summary>
/// The current status of this operation.
///
/// From IAsyncOperation
/// </summary>
public abstract AsyncOperationStatus Status { get; }
/// <summary>
/// The exception that occured during the operation if it failed.
///
/// From IAsyncOperation
/// </summary>
public abstract Exception Exception { get; }
/// <summary>
/// Result of the operation.
///
/// Required to make the operation awaitable
/// </summary>
public abstract void GetResult();
/// <summary>
/// Awaiter on the operation.
///
/// Required to make the operation awaitable
/// </summary>
public abstract AsyncOperationBase GetAwaiter();
Action<IAsyncOperation> m_CompletedCallback;
/// <summary>
/// Event raised when the operation succeeded or failed.
/// The argument is the operation that raised the event.
///
/// From IAsyncOperation
/// </summary>
public event Action<IAsyncOperation> Completed
{
add
{
if (IsDone)
{
value(this);
}
else
{
m_CompletedCallback += value;
}
}
remove => m_CompletedCallback -= value;
}
protected void DidComplete()
{
m_CompletedCallback?.Invoke(this);
}
/// <summary>Schedules the continuation action that's invoked when the instance completes.</summary>
/// <param name="continuation">The action to invoke when the operation completes.</param>
///
/// From INotifyCompletion
public virtual void OnCompleted(Action continuation)
{
Completed += op => continuation?.Invoke();
}
}
/// <summary>
/// Base class for asynchronous operations.
///
/// Implemented by: TaskAsyncOperation<T>
/// </summary>
/// <typeparam name="T">
/// The type of this operation's result
/// </typeparam>
abstract class AsyncOperationBase<T> : CustomYieldInstruction, IAsyncOperation<T>, INotifyCompletion
{
/// <summary>
/// Indicates if coroutine should be kept suspended.
///
/// From CustomYieldInstruction.
/// </summary>
public override bool keepWaiting => !IsCompleted;
/// <summary>
/// Whether this operation is completed.
///
/// Required to make the operation awaitable
/// </summary>
public abstract bool IsCompleted { get; }
/// <summary>
/// If true, this operation either succeeded, failed, or has been canceled.
///
/// From IAsyncOperation
/// </summary>
public bool IsDone => IsCompleted;
/// <summary>
/// The current status of this operation.
///
/// From IAsyncOperation
/// </summary>
public abstract AsyncOperationStatus Status { get; }
/// <summary>
/// The exception that occured during the operation if it failed.
///
/// From IAsyncOperation
/// </summary>
public abstract Exception Exception { get; }
/// <summary>
/// Result of the operation.
///
/// Required to make the operation awaitable
/// </summary>
public abstract T Result { get; }
/// <summary>
/// Awaiter on the operation.
///
/// Required to make the operation awaitable
/// </summary>
public abstract T GetResult();
/// <summary>
/// Awaiter on the operation.
///
/// Required to make the operation awaitable
/// </summary>
public abstract AsyncOperationBase<T> GetAwaiter();
Action<IAsyncOperation<T>> m_CompletedCallback;
/// <summary>
/// Event raised when the operation succeeded or failed.
/// The argument is the operation that raised the event.
///
/// From IAsyncOperation
/// </summary>
public event Action<IAsyncOperation<T>> Completed
{
add
{
if (IsDone)
{
value(this);
}
else
{
m_CompletedCallback += value;
}
}
remove => m_CompletedCallback -= value;
}
protected void DidComplete()
{
m_CompletedCallback?.Invoke(this);
}
/// <summary>Schedules the continuation action that's invoked when the instance completes.</summary>
/// <param name="continuation">The action to invoke when the operation completes.</param>
///
/// From INotifyCompletion
public virtual void OnCompleted(Action continuation)
{
Completed += op => continuation?.Invoke();
}
}
}