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using System;
using System.Threading.Tasks;
using UnityEngine.Networking;
namespace Unity.Services.Core.Configuration
{
static class UnityWebRequestUtils
{
public static bool HasSucceeded(this UnityWebRequest self)
{
#if UNITY_2020_1_OR_NEWER
return self.result == UnityWebRequest.Result.Success;
#else
return !self.isHttpError && !self.isNetworkError;
#endif
}
public static Task<string> GetTextAsync(string uri)
{
var completionSource = new TaskCompletionSource<string>();
var request = UnityWebRequest.Get(uri);
request.SendWebRequest()
.completed += CompleteFetchTaskOnRequestCompleted;
return completionSource.Task;
void CompleteFetchTaskOnRequestCompleted(UnityEngine.AsyncOperation rawOperation)
{
var operation = (UnityWebRequestAsyncOperation)rawOperation;
using (operation.webRequest)
{
if (operation.webRequest.HasSucceeded())
{
completionSource.SetResult(operation.webRequest.downloadHandler.text);
}
else
{
var errorMessage = "Couldn't fetch config file." +
$"\nURL: {operation.webRequest.url}" +
$"\nReason: {operation.webRequest.error}";
completionSource.SetException(new Exception(errorMessage));
}
}
}
}
}
}