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136 行
5.1 KiB

using Unity.Collections;
namespace Unity.Networking.Transport
{
public static class SHA256
{
internal unsafe struct SHA256State
{
public fixed uint state[8];
public fixed byte buffer[64];
private ulong count;
public static SHA256State Create()
{
var result = new SHA256State();
result.state[0] = 0x6a09e667;
result.state[1] = 0xbb67ae85;
result.state[2] = 0x3c6ef372;
result.state[3] = 0xa54ff53a;
result.state[4] = 0x510e527f;
result.state[5] = 0x9b05688c;
result.state[6] = 0x1f83d9ab;
result.state[7] = 0x5be0cd19;
return result;
}
public void Update(byte* data, int length)
{
var curBufferPos = count & 0x3F;
while (length > 0)
{
buffer[curBufferPos++] = *data++;
count++;
length--;
if (curBufferPos == 64)
{
curBufferPos = 0;
WriteByteBlock();
}
}
}
public void Final(byte* dest)
{
var lenInBits = count << 3;
var curBufferPos = (uint)(count & 0x3F);
buffer[curBufferPos++] = 0x80;
while (curBufferPos != 64 - 8)
{
curBufferPos &= 0x3F;
if (curBufferPos == 0)
WriteByteBlock();
buffer[curBufferPos++] = 0;
}
for (var i = 0; i < 8; i++)
{
buffer[curBufferPos++] = (byte)(lenInBits >> 56);
lenInBits <<= 8;
}
WriteByteBlock();
for (var i = 0; i < 8; i++)
{
*dest++ = (byte)(state[i] >> 24);
*dest++ = (byte)(state[i] >> 16);
*dest++ = (byte)(state[i] >> 8);
*dest++ = (byte)state[i];
}
}
private void WriteByteBlock()
{
var data32 = stackalloc uint[16];
for (var i = 0; i < 16; i++)
data32[i] =
((uint)buffer[i * 4 ] << 24) +
((uint)buffer[i * 4 + 1] << 16) +
((uint)buffer[i * 4 + 2] << 8) +
(uint)buffer[i * 4 + 3];
Transform(data32);
}
static readonly uint[] K = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
};
private void Transform(uint* data)
{
var W = stackalloc uint[16];
var T = stackalloc uint[8];
for (var j = 0; j < 8; j++)
T[j] = state[j];
for (var j = 0; j < 64; j += 16)
{
for (var i = 0; i < 16; i++)
{
T[(7-i)&7] += S1(T[(4-i)&7]) + Ch(T[(4-i)&7],T[(5-i)&7],T[(6-i)&7]) + K[i+j] + (j != 0 ? W[i&15] += s1(W[(i-2)&15]) + W[(i-7)&15] + s0(W[(i-15)&15]) : W[i] = data[i]);
T[(3-i)&7] += T[(7-i)&7];
T[(7-i)&7] += S0(T[(0-i)&7]) + Maj(T[(0-i)&7], T[(1-i)&7], T[(2-i)&7]);
}
}
for (var j = 0; j < 8; j++)
state[j] += T[j];
static uint ROTR32(uint x, byte n) => (x << (32 - n)) | (x >> n);
static uint S0(uint x) => ROTR32(x, 2) ^ ROTR32(x, 13) ^ ROTR32(x, 22);
static uint S1(uint x) => ROTR32(x, 6) ^ ROTR32(x,11) ^ ROTR32(x, 25);
static uint s0(uint x) => ROTR32(x, 7) ^ ROTR32(x,18) ^ (x >> 3);
static uint s1(uint x) => ROTR32(x,17) ^ ROTR32(x,19) ^ (x >> 10);
static uint Ch(uint x, uint y, uint z) => z^(x&(y^z));
static uint Maj(uint x, uint y, uint z) => (x&y)|(z&(x|y));
}
}
}
}