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using System.Runtime.InteropServices;
namespace Unity.Networking.Transport.Relay
{
[StructLayout(LayoutKind.Sequential)]
public struct RelayMessagePing
{
public const int Length = RelayMessageHeader.Length + RelayAllocationId.k_Length + 2; // Header + FromAllocationId + SequenceNumber
public RelayMessageHeader Header;
public RelayAllocationId FromAllocationId;
public ushort SequenceNumber;
public static RelayMessagePing Create(RelayAllocationId fromAllocationId, ushort dataLength)
{
return new RelayMessagePing {
Header = RelayMessageHeader.Create(RelayMessageType.Ping),
FromAllocationId = fromAllocationId,
SequenceNumber = 1
};
}
}
}