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25 行
866 B
25 行
866 B
using System.Runtime.InteropServices;
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namespace Unity.Networking.Transport.Relay
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct RelayMessageDisconnect
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{
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public const int Length = RelayMessageHeader.Length + RelayAllocationId.k_Length * 2; // Header + FromAllocationId + ToAllocationId
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public RelayMessageHeader Header;
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public RelayAllocationId FromAllocationId;
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public RelayAllocationId ToAllocationId;
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public static RelayMessageDisconnect Create(RelayAllocationId fromAllocationId, RelayAllocationId toAllocationId)
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{
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return new RelayMessageDisconnect
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{
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Header = RelayMessageHeader.Create(RelayMessageType.Disconnect),
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FromAllocationId = fromAllocationId,
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ToAllocationId = toAllocationId,
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};
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}
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}
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}
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