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53 行
1.7 KiB
53 行
1.7 KiB
using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json.Utilities;
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using UnityEngine;
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namespace Unity.Services.Lobbies.Http
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{
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public class JsonObject
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{
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internal JsonObject(object obj)
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{
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this.obj = obj;
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}
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internal object obj;
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public string GetAsString()
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{
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try
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{
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return JsonConvert.SerializeObject(obj);
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}
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catch (System.Exception e)
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{
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throw new System.Exception("Failed to convert JsonObject to string.");
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}
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}
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public T GetAs<T>(DeserializationSettings deserializationSettings = null)
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{
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// Check if derializationSettings is null so we can use the default value.
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deserializationSettings = deserializationSettings ?? new DeserializationSettings();
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JsonSerializerSettings jsonSettings = new JsonSerializerSettings
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{
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MissingMemberHandling = deserializationSettings.MissingMemberHandling == MissingMemberHandling.Error
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? Newtonsoft.Json.MissingMemberHandling.Error
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: Newtonsoft.Json.MissingMemberHandling.Ignore
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};
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try
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{
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return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(obj), jsonSettings);
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}
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catch (Newtonsoft.Json.JsonSerializationException e)
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{
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throw new DeserializationException(e.Message);
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}
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catch (System.Exception e)
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{
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throw new DeserializationException("Unable to deserialize object.");
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}
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}
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}
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}
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