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using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
[assembly: AlwaysLinkAssembly]
[assembly: InternalsVisibleTo("Unity.Services.Core.Registration")]
[assembly: InternalsVisibleTo("Unity.Services.Core.Configuration.Editor")]
// Test assemblies
#if UNITY_INCLUDE_TESTS
[assembly: InternalsVisibleTo("Unity.Services.Core.Tests")]
[assembly: InternalsVisibleTo("Unity.Services.Core.EditorTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
#endif