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#if ENABLE_EDITOR_GAME_SERVICES
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Services.Core.Editor.ActivationPopup
{
interface IActivationPopupVisual : IDisposable
{
event Action Done;
void Init(VisualElement parentVisual, IEnumerable<IEditorGameService> services, VisualElement buttonsContainer = null);
}
}
#endif