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41 行
1.1 KiB
41 行
1.1 KiB
using System;
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using System.Collections.Generic;
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namespace Unity.Services.Core.Editor
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{
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class ServiceFlags: IServiceFlags
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{
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Dictionary<string, bool> m_FlagsDictionary;
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List<string> m_FlagNames;
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public List<string> GetFlagNames()
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{
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return m_FlagNames;
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}
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public bool DoesFlagExist(string flagName)
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{
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return m_FlagsDictionary.ContainsKey(flagName);
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}
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public bool IsFlagActive(string flagName)
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{
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if (DoesFlagExist(flagName))
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{
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return m_FlagsDictionary[flagName];
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}
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throw new Exception("Flag does not exist");
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}
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public ServiceFlags(Dictionary<string, object> flagsDictionary)
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{
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m_FlagsDictionary = new Dictionary<string, bool>();
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m_FlagNames = new List<string>();
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foreach (var entry in flagsDictionary)
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{
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m_FlagNames.Add(entry.Key);
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m_FlagsDictionary.Add(entry.Key, (bool)entry.Value);
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}
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}
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}
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}
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