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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Services.Core.Editor
{
/// <summary>
/// An interface to allow you to control the enablement state of a service.
/// </summary>
public interface IEditorGameServiceEnabler
{
/// <summary>
/// Enables the service
/// </summary>
void Enable();
/// <summary>
/// Disables service.
/// </summary>
void Disable();
/// <summary>
/// Gets the enablement status of the service
/// </summary>
/// <returns>The status of the service</returns>
bool IsEnabled();
}
}