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using UnityEngine;
namespace Unity.Services.Core.Editor
{
/// <summary>
/// Base contract for all editor game services defined by Core.Editor package.
/// </summary>
public interface IEditorGameService
{
/// <summary>
/// Name of the service
/// </summary>
string Name { get; }
/// <summary>
/// The identifier of this service.
/// It is used when registering/fetching the service to/from the <see cref="EditorGameServiceRegistry"/>
/// </summary>
IEditorGameServiceIdentifier Identifier { get; }
/// <summary>
/// If true, this service requires COPPACompliance to be defined
/// </summary>
bool RequiresCoppaCompliance { get; }
/// <summary>
/// If true, this service will provide access to a Dashboard
/// </summary>
bool HasDashboard { get; }
/// <summary>
/// The Url that is used to reach the dashboard for this service
/// </summary>
/// <returns>
/// Return a formatted URL to this service's dashboard.
/// </returns>
string GetFormattedDashboardUrl();
/// <summary>
/// The implementation of the enabler required by this service.
/// If no enabler is required, set to null.
/// </summary>
IEditorGameServiceEnabler Enabler { get; }
}
}