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61 行
1.8 KiB
61 行
1.8 KiB
using System;
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using System.Collections;
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namespace Unity.Services.Core.Internal
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{
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/// <summary>
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/// Contract for an asynchronous operation with no result.
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/// </summary>
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interface IAsyncOperation : IEnumerator
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{
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/// <summary>
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/// If true, this operation either succeeded, failed, or has been canceled.
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/// </summary>
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bool IsDone { get; }
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/// <summary>
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/// The current status of this operation.
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/// </summary>
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AsyncOperationStatus Status { get; }
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/// <summary>
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/// Event raised when the operation succeeded or failed.
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/// The argument is the operation that raised the event.
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/// </summary>
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event Action<IAsyncOperation> Completed;
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/// <summary>
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/// The exception that occured during the operation if it failed.
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/// </summary>
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Exception Exception { get; }
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}
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/// <summary>
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/// Contract for an asynchronous operation returning a result.
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/// </summary>
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/// <typeparam name="T">
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/// The result's type of this operation.
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/// </typeparam>
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interface IAsyncOperation<out T> : IEnumerator
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{
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/// <inheritdoc cref="IAsyncOperation.IsDone"/>
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bool IsDone { get; }
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/// <inheritdoc cref="IAsyncOperation.Status"/>
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AsyncOperationStatus Status { get; }
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/// <summary>
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/// Event raised when the operation succeeded or failed.
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/// The argument is the operation that raised the event.
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/// </summary>
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event Action<IAsyncOperation<T>> Completed;
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/// <inheritdoc cref="IAsyncOperation.Exception"/>
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Exception Exception { get; }
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/// <summary>
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/// The result of this operation.
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/// </summary>
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T Result { get; }
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}
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}
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