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593 B

using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Displays the IP when connected to Relay.
/// </summary>
public class RelayAddressUI : UIPanelBase
{
[SerializeField]
TMP_Text m_IPAddressText;
public override void Start()
{
base.Start();
GameManager.Instance.LocalLobby.RelayServer.onChanged += GotRelayAddress;
}
void GotRelayAddress(ServerAddress address)
{
m_IPAddressText.SetText(address.ToString());
}
}
}