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using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Button callbacks for the "Ready"/"Not Ready" buttons used to indicate the local player is ready/not ready.
/// </summary>
public class ReadyCheckUI : MonoBehaviour
{
public void OnReadyButton()
{
ChangeState(UserStatus.Ready);
}
public void OnCancelButton()
{
ChangeState(UserStatus.Lobby);
}
void ChangeState(UserStatus status)
{
Locator.Get.Messenger.OnReceiveMessage(MessageType.LobbyUserStatus, status);
}
}
}