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36 行
896 B
36 行
896 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Show or hide a UI element based on the current GameState (e.g. in a lobby).
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/// </summary>
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public class GameStateVisibilityUI : UIPanelBase
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{
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[SerializeField]
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GameState ShowThisWhen;
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void GameStateChanged(GameState state)
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{
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if (!ShowThisWhen.HasFlag(state))
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Hide();
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else
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Show();
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Debug.Log($"GameStateChanged for {gameObject.name} : {state}");
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}
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public override void Start()
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{
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base.Start();
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Manager.onGameStateChanged += GameStateChanged;
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}
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void OnDestroy()
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{
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if (Manager == null)
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return;
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Manager.onGameStateChanged -= GameStateChanged;
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}
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}
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}
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