您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
102 行
3.8 KiB
102 行
3.8 KiB
using System;
|
|
using System.Threading.Tasks;
|
|
using Unity.Services.Relay;
|
|
using Unity.Services.Relay.Allocations;
|
|
using Unity.Services.Relay.Models;
|
|
using UnityEngine;
|
|
|
|
namespace LobbyRelaySample.Relay
|
|
{
|
|
/// <summary>
|
|
/// Does all the interaction with relay.
|
|
/// </summary>
|
|
public static class RelayInterface
|
|
{
|
|
private class InProgressRequest<T>
|
|
{
|
|
public InProgressRequest(Task<T> task, Action<T> onComplete)
|
|
{
|
|
DoRequest(task, onComplete);
|
|
}
|
|
|
|
private async void DoRequest(Task<T> task, Action<T> onComplete)
|
|
{
|
|
T result = await task;
|
|
onComplete?.Invoke(result);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a Relay Server, and returns the Allocation (Response.Result.Data.Allocation)
|
|
/// </summary>
|
|
/// <param name="maxConnections"></param>
|
|
public static void AllocateAsync(int maxConnections, Action<Response<AllocateResponseBody>> onComplete)
|
|
{
|
|
CreateAllocationRequest createAllocationRequest = new CreateAllocationRequest(new AllocationRequest(maxConnections));
|
|
var task = RelayService.AllocationsApiClient.CreateAllocationAsync(createAllocationRequest);
|
|
|
|
new InProgressRequest<Response<AllocateResponseBody>>(task, onComplete);
|
|
}
|
|
|
|
public static void AllocateAsync(int maxConnections, Action<Allocation> onComplete)
|
|
{
|
|
AllocateAsync(maxConnections, a =>
|
|
{
|
|
if (a.Status >= 200 && a.Status < 300)
|
|
onComplete?.Invoke(a.Result.Data.Allocation);
|
|
else
|
|
{
|
|
Debug.LogError($"Allocation returned a non Success code: {a.Status}");
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a JoinCode( Response.Result.Data.JoinCode) from an Allocated Server
|
|
/// </summary>
|
|
public static void GetJoinCodeAsync(Guid hostAllocationId, Action<Response<JoinCodeResponseBody>> onComplete)
|
|
{
|
|
CreateJoincodeRequest joinCodeRequest = new CreateJoincodeRequest(new JoinCodeRequest(hostAllocationId));
|
|
var task = RelayService.AllocationsApiClient.CreateJoincodeAsync(joinCodeRequest);
|
|
|
|
new InProgressRequest<Response<JoinCodeResponseBody>>(task, onComplete);
|
|
}
|
|
|
|
public static void GetJoinCodeAsync(Guid hostAllocationId, Action<string> onComplete)
|
|
{
|
|
GetJoinCodeAsync(hostAllocationId, a =>
|
|
{
|
|
if (a.Status >= 200 && a.Status < 300)
|
|
onComplete.Invoke(a.Result.Data.JoinCode);
|
|
else
|
|
{
|
|
Debug.LogError($"Join Code Get returned a non Success code: {a.Status}");
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve an Allocation(Response.Result.Data.Allocation) by join code
|
|
/// </summary>
|
|
public static void JoinAsync(string joinCode, Action<Response<JoinResponseBody>> onComplete)
|
|
{
|
|
JoinRelayRequest joinRequest = new JoinRelayRequest(new JoinRequest(joinCode));
|
|
var task = RelayService.AllocationsApiClient.JoinRelayAsync(joinRequest);
|
|
|
|
new InProgressRequest<Response<JoinResponseBody>>(task, onComplete);
|
|
}
|
|
|
|
public static void JoinAsync(string joinCode, Action<JoinAllocation> onComplete)
|
|
{
|
|
JoinAsync(joinCode, a =>
|
|
{
|
|
if (a.Status >= 200 && a.Status < 300)
|
|
onComplete.Invoke(a.Result.Data.Allocation);
|
|
else
|
|
{
|
|
Debug.LogError($"Join Call returned a non Success code: {a.Status}");
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|