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16 行
348 B
16 行
348 B
using TMPro;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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public class PlayerNameUI : ObserverPanel<LobbyUser>
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{
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[SerializeField]
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TMP_Text m_TextField;
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public override void ObservedUpdated(LobbyUser observed)
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{
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m_TextField.SetText(observed.DisplayName);
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}
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}
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}
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