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19 行
411 B
19 行
411 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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public class LobbyStateVisibilityUI : ObserverPanel<LocalLobby>
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{
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[SerializeField]
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private LobbyState m_ShowThisWhen;
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public override void ObservedUpdated(LocalLobby observed)
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{
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if (m_ShowThisWhen.HasFlag(observed.State))
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Show();
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else
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Hide();
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}
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}
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}
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