您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
112 行
4.0 KiB
112 行
4.0 KiB
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
namespace LobbyRelaySample.UI
|
|
{
|
|
/// <summary>
|
|
/// Handles the list of LobbyButtons and ensures it stays synchronous with the list from the service.
|
|
/// </summary>
|
|
public class JoinMenuUI : ObserverPanel<LobbyServiceData>
|
|
{
|
|
[SerializeField]
|
|
LobbyButtonUI m_LobbyButtonPrefab;
|
|
|
|
[SerializeField]
|
|
TMP_InputField m_RoomCodeField;
|
|
|
|
[SerializeField]
|
|
RectTransform m_RoomButtonParent;
|
|
|
|
/// <summary>
|
|
/// Key: Lobby ID, Value Lobby UI
|
|
/// </summary>
|
|
Dictionary<string, LobbyButtonUI> m_LobbyButtons = new Dictionary<string, LobbyButtonUI>();
|
|
Dictionary<string, LocalLobby> m_LocalLobby = new Dictionary<string, LocalLobby>();
|
|
|
|
/// <summary>Contains some amount of information used to join an existing room.</summary>
|
|
LobbyInfo m_localLobbySelected;
|
|
|
|
public void LobbyButtonSelected(LocalLobby lobby)
|
|
{
|
|
m_localLobbySelected = lobby.Data;
|
|
}
|
|
|
|
public void OnJoinCodeInputFieldChanged(string newCode)
|
|
{
|
|
if (!string.IsNullOrEmpty(newCode))
|
|
m_localLobbySelected = new LobbyInfo(newCode.ToUpper());
|
|
}
|
|
|
|
public void OnJoinButtonPressed()
|
|
{
|
|
Locator.Get.Messenger.OnReceiveMessage(MessageType.JoinLobbyRequest, m_localLobbySelected);
|
|
}
|
|
|
|
public void OnRefresh()
|
|
{
|
|
Locator.Get.Messenger.OnReceiveMessage(MessageType.QueryLobbies, null);
|
|
}
|
|
|
|
public override void ObservedUpdated(LobbyServiceData observed)
|
|
{
|
|
///Check for new entries, We take CurrentLobbies as the source of truth
|
|
List<string> previousKeys = new List<string>(m_LobbyButtons.Keys);
|
|
foreach (var codeLobby in observed.CurrentLobbies)
|
|
{
|
|
var roomCodeKey = codeLobby.Key;
|
|
var lobbyData = codeLobby.Value;
|
|
if (!m_LobbyButtons.ContainsKey(roomCodeKey))
|
|
{
|
|
if (CanDisplay(lobbyData))
|
|
AddNewLobbyButton(roomCodeKey, lobbyData);
|
|
}
|
|
else
|
|
{
|
|
if (CanDisplay(lobbyData))
|
|
UpdateLobbyButton(roomCodeKey, lobbyData);
|
|
else
|
|
RemoveLobbyButton(lobbyData);
|
|
}
|
|
|
|
previousKeys.Remove(roomCodeKey);
|
|
}
|
|
|
|
foreach (string key in previousKeys) // Need to remove any lobbies from the list that no longer exist.
|
|
RemoveLobbyButton(m_LocalLobby[key]);
|
|
}
|
|
|
|
bool CanDisplay(LocalLobby lobby)
|
|
{
|
|
return lobby.Data.State == LobbyState.Lobby && !lobby.Private;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Instantiates UI element and initializes the observer with the LobbyData
|
|
/// </summary>
|
|
void AddNewLobbyButton(string roomCode, LocalLobby lobby)
|
|
{
|
|
var lobbyButtonInstance = Instantiate(m_LobbyButtonPrefab, m_RoomButtonParent);
|
|
lobbyButtonInstance.GetComponent<LocalLobbyObserver>().BeginObserving(lobby);
|
|
lobby.onDestroyed += RemoveLobbyButton; // Set up to clean itself
|
|
lobbyButtonInstance.onLobbyPressed.AddListener(LobbyButtonSelected);
|
|
m_LobbyButtons.Add(roomCode, lobbyButtonInstance);
|
|
m_LocalLobby.Add(roomCode, lobby);
|
|
}
|
|
|
|
void UpdateLobbyButton(string roomCode, LocalLobby lobby)
|
|
{
|
|
m_LobbyButtons[roomCode].UpdateLobby(lobby);
|
|
}
|
|
|
|
void RemoveLobbyButton(LocalLobby lobby)
|
|
{
|
|
var lobbyID = lobby.LobbyID;
|
|
var lobbyButton = m_LobbyButtons[lobbyID];
|
|
lobbyButton.GetComponent<LocalLobbyObserver>().EndObserving();
|
|
m_LobbyButtons.Remove(lobbyID);
|
|
m_LocalLobby.Remove(lobbyID);
|
|
Destroy(lobbyButton.gameObject);
|
|
}
|
|
}
|
|
}
|