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#if ENABLE_EDITOR_GAME_SERVICES
using System;
using UnityEditor;
namespace Unity.Services.Authentication.Editor
{
static class AuthenticationTopMenu
{
const int k_ConfigureMenuPriority = 100;
const int k_ToolsMenuPriority = k_ConfigureMenuPriority + 11;
const string k_ServiceMenuRoot = "Services/Authentication/";
[MenuItem(k_ServiceMenuRoot + "Configure", priority = k_ConfigureMenuPriority)]
static void ShowProjectSettings()
{
SettingsService.OpenProjectSettings("Project/Services/Authentication");
}
}
}
#endif