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using System;
using System.Text;
namespace LobbyRelaySample
{
/// <summary>
/// Just for fun, give a cute default player name if no name is provided, based on a hash of their anonymous ID.
/// </summary>
public static class NameGenerator
{
public static string GetName(string userId)
{
int seed = userId.GetHashCode();
seed *= Math.Sign(seed);
StringBuilder nameOutput = new StringBuilder();
#region Word part
int word = seed % 22;
if (word == 0) // Note that some more data-driven approach would be better.
nameOutput.Append("Ant");
else if (word == 1)
nameOutput.Append("Bear");
else if (word == 2)
nameOutput.Append("Crow");
else if (word == 3)
nameOutput.Append("Dog");
else if (word == 4)
nameOutput.Append("Eel");
else if (word == 5)
nameOutput.Append("Frog");
else if (word == 6)
nameOutput.Append("Gopher");
else if (word == 7)
nameOutput.Append("Heron");
else if (word == 8)
nameOutput.Append("Ibex");
else if (word == 9)
nameOutput.Append("Jerboa");
else if (word == 10)
nameOutput.Append("Koala");
else if (word == 11)
nameOutput.Append("Llama");
else if (word == 12)
nameOutput.Append("Moth");
else if (word == 13)
nameOutput.Append("Newt");
else if (word == 14)
nameOutput.Append("Owl");
else if (word == 15)
nameOutput.Append("Puffin");
else if (word == 16)
nameOutput.Append("Rabbit");
else if (word == 17)
nameOutput.Append("Snake");
else if (word == 18)
nameOutput.Append("Trout");
else if (word == 19)
nameOutput.Append("Vulture");
else if (word == 20)
nameOutput.Append("Wolf");
else
nameOutput.Append("Zebra");
#endregion
int number = seed % 1000;
nameOutput.Append(number.ToString("000"));
return nameOutput.ToString();
}
}
}