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154 行
4.1 KiB
154 行
4.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Unity.Services.Lobbies.Models
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{
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/// <summary>
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/// An order for an individual field that is applied to a query.
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/// </summary>
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[Preserve]
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[DataContract(Name = "QueryOrder")]
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public class QueryOrder
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{
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/// <summary>
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/// An order for an individual field that is applied to a query.
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/// </summary>
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/// <param name="asc">Whether to sort in ascending or descending order.</param>
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/// <param name="field">The name of the field to order on.</param>
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[Preserve]
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public QueryOrder(bool asc = default(bool), FieldOptions field = default)
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{
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Asc = asc;
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Field = field;
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}
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/// <summary>
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/// Whether to sort in ascending or descending order.
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/// </summary>
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[Preserve]
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[DataMember(Name = "asc", EmitDefaultValue = true)]
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public bool Asc{ get; }
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/// <summary>
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/// The name of the field to order on.
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/// </summary>
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[Preserve]
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[JsonConverter(typeof(StringEnumConverter))]
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[DataMember(Name = "field", EmitDefaultValue = false)]
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public FieldOptions Field{ get; }
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/// <summary>
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/// The name of the field to order on.
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/// </summary>
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/// <value>The name of the field to order on.</value>
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[JsonConverter(typeof(StringEnumConverter))]
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public enum FieldOptions
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{
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/// <summary>
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/// Enum Name for value: Name
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/// </summary>
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[EnumMember(Value = "Name")]
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Name = 1,
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/// <summary>
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/// Enum MaxPlayers for value: MaxPlayers
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/// </summary>
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[EnumMember(Value = "MaxPlayers")]
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MaxPlayers = 2,
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/// <summary>
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/// Enum AvailableSlots for value: AvailableSlots
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/// </summary>
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[EnumMember(Value = "AvailableSlots")]
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AvailableSlots = 3,
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/// <summary>
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/// Enum Created for value: Created
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/// </summary>
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[EnumMember(Value = "Created")]
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Created = 4,
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/// <summary>
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/// Enum LastUpdated for value: LastUpdated
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/// </summary>
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[EnumMember(Value = "LastUpdated")]
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LastUpdated = 5,
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/// <summary>
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/// Enum ID for value: ID
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/// </summary>
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[EnumMember(Value = "ID")]
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ID = 6,
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/// <summary>
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/// Enum S1 for value: S1
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/// </summary>
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[EnumMember(Value = "S1")]
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S1 = 7,
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/// <summary>
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/// Enum S2 for value: S2
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/// </summary>
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[EnumMember(Value = "S2")]
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S2 = 8,
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/// <summary>
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/// Enum S3 for value: S3
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/// </summary>
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[EnumMember(Value = "S3")]
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S3 = 9,
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/// <summary>
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/// Enum S4 for value: S4
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/// </summary>
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[EnumMember(Value = "S4")]
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S4 = 10,
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/// <summary>
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/// Enum S5 for value: S5
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/// </summary>
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[EnumMember(Value = "S5")]
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S5 = 11,
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/// <summary>
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/// Enum N1 for value: N1
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/// </summary>
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[EnumMember(Value = "N1")]
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N1 = 12,
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/// <summary>
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/// Enum N2 for value: N2
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/// </summary>
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[EnumMember(Value = "N2")]
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N2 = 13,
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/// <summary>
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/// Enum N3 for value: N3
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/// </summary>
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[EnumMember(Value = "N3")]
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N3 = 14,
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/// <summary>
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/// Enum N4 for value: N4
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/// </summary>
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[EnumMember(Value = "N4")]
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N4 = 15,
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/// <summary>
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/// Enum N5 for value: N5
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/// </summary>
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[EnumMember(Value = "N5")]
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N5 = 16
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}
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}
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}
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