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47 行
1.5 KiB
47 行
1.5 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Unity.Services.Lobbies.Models
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{
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/// <summary>
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/// The body of a Join Lobby request using lobby code.
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/// </summary>
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[Preserve]
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[DataContract(Name = "JoinByCodeRequest")]
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public class JoinByCodeRequest
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{
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/// <summary>
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/// The body of a Join Lobby request using lobby code.
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/// </summary>
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/// <param name="lobbyCode">The lobby code of the lobby the join. Mutually exclusive with `id`. This is used to join a private lobby where the lobby code was shared to other users manually.</param>
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/// <param name="player">player param</param>
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[Preserve]
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public JoinByCodeRequest(string lobbyCode, Player player = default(Player))
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{
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LobbyCode = lobbyCode;
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Player = player;
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}
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/// <summary>
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/// The lobby code of the lobby the join. Mutually exclusive with `id`. This is used to join a private lobby where the lobby code was shared to other users manually.
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/// </summary>
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[Preserve]
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[DataMember(Name = "lobbyCode", IsRequired = true, EmitDefaultValue = true)]
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public string LobbyCode{ get; }
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/// <summary>
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/// player param
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/// </summary>
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[Preserve]
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[DataMember(Name = "player", EmitDefaultValue = false)]
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public Player Player{ get; }
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}
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}
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