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using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Unity.Services.Lobbies.Models
{
/// <summary>
/// Additional detail about an error. This may include detailed validation failure messages, debugging information, troubleshooting steps, or more.
/// </summary>
[Preserve]
[DataContract(Name = "Detail")]
public class Detail
{
/// <summary>
/// Additional detail about an error. This may include detailed validation failure messages, debugging information, troubleshooting steps, or more.
/// </summary>
/// <param name="errorType">errorType param</param>
/// <param name="message">message param</param>
[Preserve]
public Detail(string errorType = default(string), string message = default(string))
{
ErrorType = errorType;
Message = message;
}
/// <summary>
/// errorType param
/// </summary>
[Preserve]
[DataMember(Name = "errorType", EmitDefaultValue = false)]
public string ErrorType{ get; }
/// <summary>
/// message param
/// </summary>
[Preserve]
[DataMember(Name = "message", EmitDefaultValue = false)]
public string Message{ get; }
}
}