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59 行
1.7 KiB
59 行
1.7 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using System.Diagnostics;
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namespace Unity.Services.Relay.Scheduler
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{
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/// <summary>
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/// <para>Provides the means to schedule tasks on a background thread or the
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/// main thread. Also allows for creation of co-routines from classes that do
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/// not inherit from MonoBehaviour.</para>
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///
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/// <para>This is thread safe, through it must be constructed on the main thread.
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/// </para>
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/// </summary>
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public abstract class TaskScheduler : MonoBehaviour
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{
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/// <summary>
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/// Schedules a new task on a background thread.
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/// </summary>
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///
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/// <param name="task">The task that should be executed on a background thread.</param>
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public abstract void ScheduleBackgroundTask(Action task);
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/// <summary>
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/// Determines whether the current thread is the main thread.
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/// </summary>
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///
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/// <returns>Whether or not this thread is the main thread.</returns>
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public abstract bool IsMainThread();
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/// <summary>
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/// Schedules a new task on the main thread. The task will be executed during the
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/// next update.
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/// </summary>
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///
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/// <param name="task">The task that should be executed on the main thread.</param>
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public abstract void ScheduleMainThreadTask(Action task);
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/// <summary>
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/// Executes immediately if on main thread else queue on main thread for next update.
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/// </summary>
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///
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/// <param name="action">The task that should be executed on the main thread.</param>
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public void ScheduleOrExecuteOnMain(Action action)
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{
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if (IsMainThread())
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{
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action?.Invoke();
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}
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else
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{
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ScheduleMainThreadTask(action);
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}
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}
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}
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}
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